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Stalker call of pripyat review rock paper shotgun
Stalker call of pripyat review rock paper shotgun











stalker call of pripyat review rock paper shotgun

You are going to be spending money on repairs and upgrades, because there's no other option. The upgrades and repair guy you find in the first zone is crucial to progress. This, in part, requires you to rely on your equipment, and to get it fixed up. You need to scavenge better equipment, food, anti-radiation drugs, and ammunition, and trading with the locals is an essential part of that. While Call of Pripyat has a very clear mission for you - investigating the helicopter crashes - your primary concern is really one of staying alive and working with and for the people who really belong here. What all this amounts to is a game that immediately presents you with the "go, survive" ideal that many Stalker players had said the original game should have espoused. You only occasionally find artifacts lying about, as in Shadow Of Chernobyl, and these are tied into specific plot lines. The detector system from Clear Sky remains, so this is a necessary process. Previously selling guns and other loot to trades made for an easy living, but this time you're going to have to search for - and sell - the artifacts produced by anomalies if you want to stay alive. Nor is the game as forgiving as the previous titles in terms of resources. The A-life is rampant too, with battles between stalkers, dogs, bandits, and snorks breaking out constantly across the spooky valleys. The environmental dangers are ramped up in Call of Pripyat, to the point where I've been suffering mild radiation poisoning for almost the entire game. Of course it soon becomes clear that the standard equipment supplied to you isn't going to be good enough to keep you alive. The first of the three maps, a clogged up and toxic river valley, is vast - perhaps three times the size of the largest area in the original game - and you can immediately wander its enormity, encountering neutral stalkers, and setting about investigating the crashed helicopters that are marked on your map. While the opening of the first game, and of Clear Sky, were both fairly linear, and could be seen as something like tutorials, Call Of Pripyat is instantly open. Having photo-montaged its plot - in which, post-Shadow Of Chernobyl, military helicopters are lost in the zone - you're dumped straight into the game world. My impressions of this, the third Stalker game, follow. What does seem to be complete, however, is the new and transformed zone, and its surly denizens. The version I am playing is therefore a preview build, and incomplete in a number of ways, mostly in UI English and some bits and pieces of presentation. While the game is already out in Russia and Germany, the English version isn't coming out until January. This week I've been playing the English-language version of Stalker: Call of Pripyat.













Stalker call of pripyat review rock paper shotgun